
Flameskull
Creature — Skeleton
AFR· Adventures in the Forgotten Realms· #143· mythic
Flying
This creature can't block.
Rejuvenation — When this creature dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards. (If you cast Flameskull this way, you can't play the other card, and vice versa.)
Regular
$0.33
Foil
$0.35
All Printings
6 printings of Flameskull. Click to view a specific printing.
EDH Insights
Synergies, top commanders, and recommendations from EDHREC.
Top Commanders
Commanders that run this card most
Prosper, Tome-Bound1% · 148
Sek'Kuar, Deathkeeper7% · 121
Gut, True Soul Zealot // Agent of the Iron Throne8% · 94
Bhaal, Lord of Murder3% · 49
Laelia, the Blade Reforged2% · 45
Faldorn, Dread Wolf Herald1% · 38
Bladewing, Deathless Tyrant2% · 34
Herigast, Erupting Nullkite1% · 34
Fire Lord Zuko0% · 31
Rocco, Street Chef0% · 22
Coram, the Undertaker0% · 19
Calamity, Galloping Inferno1% · 18
Played Alongside
Top cards in decks running this one
Game Changers
High-impact picks for these decks
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By Type
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Format Legality
standardN/A
pioneerlegal
modernlegal
legacylegal
vintagelegal
commanderlegal
pauperN/A
brawllegal