
Wingnut, Bat on the Belfry
Legendary Creature — Bat Mutant
TMT· Teenage Mutant Ninja Turtles· #110· uncommon
Alliance — Whenever another creature you control enters, Wingnut gains your choice of flying, menace, or haste until end of turn.
Whenever Wingnut attacks, each other attacking creature gets +1/+0 until end of turn.
"Tell me, Screwloose, aren't we good? Mmhm. So, wouldn't that make them evil? Right!"
Regular
$0.16
Foil
$0.26
EDH Insights
Synergies, top commanders, and recommendations from EDHREC.
Top Commanders
Commanders that run this card most
Raph & Mikey, Troublemakers1% · 58
Raph & Leo, Sibling Rivals22% · 56
Isshin, Two Heavens as One1% · 51
Slash, Reptile Rampager10% · 32
The Neutrinos9% · 32
Heroes in a Half Shell1% · 27
Leonardo, the Balance // Michelangelo, the Heart0% · 22
Michelangelo, the Heart // Raphael, the Muscle5% · 20
J. Jonah Jameson8% · 19
Winota, Joiner of Forces1% · 18
Raphael, Tough Turtle24% · 17
Old Hob, Alleycat Blues62% · 16
Played Alongside
Top cards in decks running this one
Game Changers
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By Type
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Format Legality
standardlegal
pioneerlegal
modernlegal
legacylegal
vintagelegal
commanderlegal
pauperN/A
brawllegal