
Make Your Own Luck
Sorcery
OTJ· Outlaws of Thunder Junction· #218· uncommon
Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.)
"Aim alone won't win you a duel if you can't keep your nerve."
—Annie Flash
Regular
$0.20
Foil
$0.36
EDH Insights
Synergies, top commanders, and recommendations from EDHREC.
Top Commanders
Commanders that run this card most
Kellan, the Kid62% · 4.7k
Doc Aurlock, Grizzled Genius55% · 875
Codie, Vociferous Codex6% · 490
Averna, the Chaos Bloom6% · 369
Imoti, Celebrant of Bounty6% · 366
Gandalf, Westward Voyager33% · 360
Bonny Pall, Clearcutter6% · 255
Loot, the Key to Everything5% · 245
Troyan, Gutsy Explorer27% · 224
Maelstrom Wanderer2% · 189
Niv-Mizzet, Supreme7% · 156
Flubs, the Fool1% · 156
Played Alongside
Top cards in decks running this one
Game Changers
High-impact picks for these decks
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By Type
Most played by card type
Creatures
Instants
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Enchantments
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Format Legality
standardlegal
pioneerlegal
modernlegal
legacylegal
vintagelegal
commanderlegal
pauperN/A
brawllegal