
Does Machines
Enchantment — Class
TMT· Teenage Mutant Ninja Turtles· #34· rare
(Gain the next level as a sorcery to add its ability.)
When this Class enters, mill two cards, draw two cards, then discard two cards.

: Level 2
When this Class becomes level 2, return up to two target artifact cards from your graveyard to your hand.

: Level 3
At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types.
Regular
$0.40
Foil
$0.81
EDH Insights
Synergies, top commanders, and recommendations from EDHREC.
Top Commanders
Commanders that run this card most
Donatello, Mutant Mechanic54% · 326
Golbez, Crystal Collector4% · 135
Heroes in a Half Shell5% · 129
Dr. Eggman3% · 105
Don & Raph, Hard Science28% · 98
Donatello, the Brains // Michelangelo, the Heart14% · 98
Donatello, Gadget Master23% · 86
Kilo, Apogee Mind1% · 59
Aloy, Savior of Meridian1% · 57
Baxter Stockman56% · 54
Donatello, the Brains // Raphael, the Muscle43% · 54
Mikey & Don, Party Planners11% · 51
Played Alongside
Top cards in decks running this one
Game Changers
High-impact picks for these decks
Similar Cards
By Type
Most played by card type
Creatures
Instants
Sorceries
Utility Artifacts
Enchantments
Planeswalkers
Utility Lands
Mana Artifacts
Format Legality
standardlegal
pioneerlegal
modernlegal
legacylegal
vintagelegal
commanderlegal
pauperN/A
brawllegal